3 |
|
<LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the |
4 |
|
default of 10fps), really fast mouse clicks are sometimes not picked up |
5 |
|
by the Emulator. For now, click more slowly</LI> |
6 |
< |
<LI>In full screen mode, sometimes the program hangs just after minimising the |
7 |
< |
window (i.e. full screen mode is never entered). If this happens, do a |
8 |
< |
force quit (Apple-Option-Escape) and start the program again, as it |
9 |
< |
usually works just fine then</LI> |
6 |
> |
<LI>In full screen mode, when the mouse is first moved, the emulated pointer |
7 |
> |
jumps to the location that it was before fullscreen mode was entered. |
8 |
> |
Disturbing, but not damaging.</LI> |
9 |
|
</UL> |
10 |
|
Untested: |
11 |
|
<UL> |
23 |
|
to whatever the user's display is set to. This is mainly due to the fact |
24 |
|
that NSBitmapImageRep does not support any 16bit modes. The Core Graphics |
25 |
|
primitives may allow a workaround, though</LI> |
26 |
+ |
<LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split |
27 |
+ |
MainMenu.nib to do that)</LI> |
28 |
+ |
</UL> |
29 |
+ |
Other: |
30 |
+ |
<UL> |
31 |
+ |
<LI>Verify that ExtFS works under 7.5.3 (reported by Kentaro Nakatani), update doco</LI> |
32 |
|
</UL> |
33 |
|
Possible Enhancements: |
34 |
|
<UL> |
42 |
|
<LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI> |
43 |
|
<LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI> |
44 |
|
<LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI> |
45 |
+ |
<LI>Use automake instead of the current 1_prepare_files.sh ?</LI> |
46 |
|
</UL> |