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Revision 1.5 by nigel, 2002-05-23T12:57:07Z vs.
Revision 1.23 by nigel, 2006-07-31T10:10:48Z

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1 + <!-- $Id$><-->
2   Bugs:
3   <UL>
4   <LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
5 <        default of 10fps), really fast mouse clicks are sometimes not picked up
5 >        default of 10fps) or if the emulated screen is too large,
6 >        really fast mouse clicks are sometimes not picked up
7          by the Emulator. For now, click more slowly</LI>
8 < <LI>In full screen mode, sometimes the program hangs just after minimising the
9 <        window (i.e. full screen mode is never entered). If this happens, do a
10 <        force quit (Apple-Option-Escape) and start the program again, as it
11 <        usually works just fine then</LI>
8 > <LI>In full screen mode after a restart, when the mouse is first moved,
9 >        the emulated pointer jumps to the location that it was before the restart.
10 >        Disturbing, but not damaging.</LI>
11 > <LI>Ejecting a CD only works in 10.2 or higher, and it freezes the emulation
12 >        for about 5 seconds.</LI>
13 > <LI>Status of 'dd' command is not always correct. (If it runs out of space,
14 >        an error about file not found is printed?)</LI>
15 > <LI>The Snapshot function is currently broken in some situations
16 >        (if the emulation changes its own screen settings, and the program
17 >         is compiled with the default window drawing mode of CGIMAGEREF).
18 >        Setting the depth to millions (in the emulator) is a workaround for now</LI>
19 > <LI>Cut and paste between emulator and OS X only half works</LI>
20   </UL>
21   Untested:
22   <UL>
23   <LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI>
24 < <LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI>
15 < <LI>Floppy stuff. See above</LI>
16 < <LI>Serial port code. See above</LI>
24 > <LI>Serial port code</LI>
25   </UL>
26   Unimplemented:
27   <UL>
28 < <LI>Ethernet</LI>
29 < <LI>Reset and Interrupt functions for emulator</LI>
30 < <LI>Sound</LI>
31 < <LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down
32 <        to whatever the user's display is set to. This is mainly due to the fact
33 <        that NSBitmapImageRep does not support any 16bit modes. The Core Graphics
34 <        primitives may allow a workaround, though</LI>
28 > <LI>CD audio stuff. I am still trying to get this to work</LI>
29 > <LI>CD insert detection. At the moment, if a CD isn't there when the
30 >        emulator boots, or if you change CDs, it will never know. I don't
31 >        know how to register with the OS for disk insertion and mount events</LI>
32 > <LI>Floppy stuff. If a floppy is mounted by the OS X Finder,
33 >        it is busy and cannot be opened by the emulator</LI>
34 > <LI>Interrupt function for emulator</LI>
35   <LI>'nogui' to disable GUI alerts (and maybe preferences, but I need to split
36          MainMenu.nib to do that)</LI>
37   </UL>
30 Other:
31 <UL>
32 <LI>Verify that ExtFS works under 7.5.3 (reported by Kentaro Nakatani), update doco</LI>
33 </UL>
38   Possible Enhancements:
39   <UL>
40 < <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI>
40 > <LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks
41 >    in extfs_macosx.mm</LI>
42   <LI>Emulator snapshot - save the current emulator state
43          (memory + registers) to a file for fast startup next time</LI>
44   <LI>Multiple emulators. The window stuff is mostly there,
45          but the uae_cpu code has lots of globals, and is not re-entrant</LI>
46 < <LI>Real addressing mode for the emulator.
47 <        At the moment, OS X's mmap() call does not support anything useful</LI>
48 < <LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
44 < <LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>
45 < <LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI>
46 > <LI>Real addressing mode for the emulator. Mike Sliczniak had done most of the
47 >        work, but with real addressing the emulator just crashes for me</LI>
48 > <LI>Improve Objective-C object allocation. e.g. http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html</LI>
49   <LI>Use automake instead of the current 1_prepare_files.sh ?</LI>
50 + <LI>Add JIT options to preferences?</LI>
51 + <LI>Use internal windows to display Help doco?</LI>
52 + <LI>Provide feedback during external commands (<I>e.g.</I> ejecting a CD or
53 +        creating a disk volume)
54   </UL>

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