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Bugs: |
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<UL> |
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<LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the |
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default of 10fps), really fast mouse clicks are sometimes not picked up |
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by the Emulator. For now, click more slowly</LI> |
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<LI>In full screen mode, sometimes the program hangs just after minimising the |
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window (i.e. full screen mode is never entered). If this happens, do a |
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force quit (Apple-Option-Escape) and start the program again, as it |
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usually works just fine then</LI> |
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</UL> |
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Untested: |
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<UL> |
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<LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI> |
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<LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI> |
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<LI>Floppy stuff. See above</LI> |
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<LI>Serial port code. See above</LI> |
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</UL> |
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Unimplemented: |
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<UL> |
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<LI>Ethernet</LI> |
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<LI>Reset and Interrupt functions for emulator</LI> |
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<LI>Sound</LI> |
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<LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down |
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to whatever the user's display is set to. This is mainly due to the fact |
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that NSBitmapImageRep does not support any 16bit modes. The Core Graphics |
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primitives may allow a workaround, though</LI> |
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</UL> |
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Possible Enhancements: |
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<UL> |
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<LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI> |
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<LI>Emulator snapshot - save the current emulator state |
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(memory + registers) to a file for fast startup next time</LI> |
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<LI>Multiple emulators. The window stuff is mostly there, |
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but the uae_cpu code has lots of globals, and is not re-entrant</LI> |
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<LI>Real addressing mode for the emulator. |
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At the moment, OS X's mmap() call does not support anything useful</LI> |
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<LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI> |
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<LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI> |
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<LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI> |
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</UL> |