1 |
nigel |
1.1 |
Bugs: |
2 |
|
|
<UL> |
3 |
|
|
<LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the |
4 |
|
|
default of 10fps), really fast mouse clicks are sometimes not picked up |
5 |
|
|
by the Emulator. For now, click more slowly</LI> |
6 |
nigel |
1.2 |
<LI>In full screen mode, sometimes the program hangs just after minimising the |
7 |
|
|
window (i.e. full screen mode is never entered). If this happens, do a |
8 |
|
|
force quit (Apple-Option-Escape) and start the program again, as it |
9 |
|
|
usually works just fine then</LI> |
10 |
nigel |
1.1 |
</UL> |
11 |
|
|
Untested: |
12 |
|
|
<UL> |
13 |
|
|
<LI>Mac Classic emulation. I don't have a ROM, but I suspect it will crash</LI> |
14 |
|
|
<LI>CD-ROM stuff. Should be the same as BSD, but who knows how Apple's stuff affects this</LI> |
15 |
|
|
<LI>Floppy stuff. See above</LI> |
16 |
|
|
<LI>Serial port code. See above</LI> |
17 |
|
|
</UL> |
18 |
|
|
Unimplemented: |
19 |
|
|
<UL> |
20 |
|
|
<LI>Ethernet</LI> |
21 |
|
|
<LI>Reset and Interrupt functions for emulator</LI> |
22 |
|
|
<LI>Sound</LI> |
23 |
|
|
<LI>Window depth. It is currently stuck at 32bits, which Quartz dithers down |
24 |
|
|
to whatever the user's display is set to. This is mainly due to the fact |
25 |
|
|
that NSBitmapImageRep does not support any 16bit modes. The Core Graphics |
26 |
|
|
primitives may allow a workaround, though</LI> |
27 |
|
|
</UL> |
28 |
|
|
Possible Enhancements: |
29 |
|
|
<UL> |
30 |
|
|
<LI>Use NSFileManager's movePath:toPath:handler to rename all a file's forks in extfs_macosx.mm</LI> |
31 |
|
|
<LI>Emulator snapshot - save the current emulator state |
32 |
|
|
(memory + registers) to a file for fast startup next time</LI> |
33 |
|
|
<LI>Multiple emulators. The window stuff is mostly there, |
34 |
|
|
but the uae_cpu code has lots of globals, and is not re-entrant</LI> |
35 |
nigel |
1.2 |
<LI>Real addressing mode for the emulator. |
36 |
nigel |
1.1 |
At the moment, OS X's mmap() call does not support anything useful</LI> |
37 |
|
|
<LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI> |
38 |
|
|
<LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI> |
39 |
|
|
<LI>Improve Objective-C object allocation. e.g. <A HREF="http://www.mulle-kybernetik.com/artikel/Optimisation/opti-5.html"> here</A>. </LI> |
40 |
|
|
</UL> |