Happy New Year!
Some windowed graphics drawing methods cause the snapshot code to fail if you have changed the depth since boot (seems to be something strange with the parameters that I still haven't worked out). If this happens, we now put a suggested workaround in the warning message.
Happy New Year!
Protect from bug/crash when a click in the window would try to send ADB mouse events to a non-existant emulator
Happy New Year! :)
Eliminate a few warnings
1) Publish methods for clearing and blackening the bitmap 2) Always do the calculations for a possibly scaled view. Even if we prevent the user from changing the view size, the Monitors control panel in the emulator may still try to select a resolution which is too large for the screen, and thus the window will have to be reduced to fit, and thus the screen and bitmap co-ords may not match
Allow snapshot of window, no matter what the drawing strategy. Mention drawing strategy in benchmark results
Corrected mouse co-ordinate processing after full screen resizing, simplified mouse movement processing for full screen, added a few comments.
Allow randomise to work with different drawing strategies
Newer prototype required by GCC 3.1
Better mouse event control for full screen mode
New way of storing if emulator is in full screen mode
Took out redundant method (was used before event handling re-write)
Extra code to map cursor keys
Initial revision of Mac OS X port code. Uses Objective-C++. Needs Mac OS 10.1
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