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root/cebix/BasiliskII/src/MacOSX/AudioBackEnd.h
Revision: 1.1
Committed: 2006-07-28T13:15:18Z (18 years ago) by nigel
Content type: text/plain
Branch: MAIN
CVS Tags: nigel-build-19, HEAD
Log Message:
Working audio output by Daniel Sumorok.
Not quite the way I wanted to do it but it will do for now.
(on a real Mac, the real audio hardware should be able to pull/grab the data
 from our buffers - an extra thread with its own set of buffers is wasteful!)

File Contents

# User Rev Content
1 nigel 1.1 /*
2     *
3     * This is based on Apple example software AudioBackEnd.cpp
4     *
5     * Copyright © 2004 Apple Computer, Inc., All Rights Reserved
6     * Original Apple code modified by Daniel Sumorok
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21     */
22    
23     #ifndef __AudioBackEnd_H__
24     #define __AudioBackEnd_H__
25    
26     #define checkErr( err) \
27     if(err) {\
28     OSStatus error = static_cast<OSStatus>(err);\
29     fprintf(stderr, "AudioBackEnd Error: %ld -> %s: %d\n", error,\
30     __FILE__, \
31     __LINE__\
32     );\
33     fflush(stdout);\
34     }
35    
36     #include <CoreAudio/CoreAudio.h>
37     #include <AudioToolbox/AudioToolbox.h>
38     #include <AudioUnit/AudioUnit.h>
39     #include <pthread.h>
40     #include "AudioDevice.h"
41    
42     typedef void (*playthruCallback)(void *arg);
43    
44     class AudioBackEnd {
45     public:
46     AudioBackEnd(int bitsPerSample, int numChannels, int sampleRate);
47     ~AudioBackEnd();
48     OSStatus Init();
49     OSStatus Start();
50     OSStatus Stop();
51     Boolean IsRunning();
52     void setCallback(playthruCallback func, void *arg);
53     UInt32 BufferSizeFrames();
54     int sendAudioBuffer(void *buffer, int numFrames);
55     private:
56     OSStatus SetupGraph();
57     OSStatus CallbackSetup();
58     OSStatus SetupBuffers();
59    
60     static OSStatus OutputProc(void *inRefCon,
61     AudioUnitRenderActionFlags *ioActionFlags,
62     const AudioTimeStamp *inTimeStamp,
63     UInt32 inBusNumber,
64     UInt32 inNumberFrames,
65     AudioBufferList * ioData);
66    
67     AudioDevice mOutputDevice;
68    
69     AUGraph mGraph;
70     AUNode mOutputNode;
71     AudioUnit mOutputUnit;
72     int mBitsPerSample;
73     int mSampleRate;
74     int mNumChannels;
75     playthruCallback mCallback;
76     void *mCallbackArg;
77     UInt32 mBufferSizeFrames;
78     UInt32 mFramesProcessed;
79     UInt8 *mAudioBuffer;
80     UInt32 mAudioBufferWriteIndex;
81     UInt32 mAudioBufferReadIndex;
82     UInt32 mBytesPerFrame;
83     UInt32 mAudioBufferSize;
84     };
85    
86     #endif //__AudioBackEnd_H__