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1.1 |
How to build this source |
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1) Install the OS X Development tools |
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Source should build on either 10.0 or 10.1 |
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(If anyone wants a version that will compile on Public Beta, email me) |
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2) If grabbing this source from a tarball, put this MacOSX directory in |
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nigel |
1.4 |
BasiliskII-1.0/src. The tarball is currently only compatible with the |
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BasiliskII_src_15012002.tar.gz (1.0) snapshot. |
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1.2 |
Open a Terminal, and cd to BasiliskII-1.0/src/MacOSX |
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1.1 |
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1.3 |
3) sh 1_prepare_files.sh |
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1.1 |
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1.3 |
This creates some symlinks to files in the Unix source and |
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/usr/libexec directories, generates ./configure, and runs it. |
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1.1 |
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1.3 |
The end result is a Makefile and some header files |
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1.1 |
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1.3 |
4) make |
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1.1 |
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1.2 |
This should generate the uae_cpu emulator core's source, |
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1.1 |
and then the application. |
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* It is also possible to use the OS X integrated development environment |
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(i.e. the "Project Builder" IDE) to build the application, instead of make. |
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1.4 |
Instead of step 4) above, do these steps: |
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1.1 |
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1.3 |
4) make ide |
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1.1 |
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1.2 |
This should generate the uae_cpu emulator core's source, |
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and then open the IDE with the file in BasiliskII.pbproj |
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1.1 |
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1.3 |
5) From the Build menu, choose 'Build' or 'Build & Run' |
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1.1 |
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This should build everything |
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1.5 |
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Notes: |
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1) Compiling cpuemu.cpp takes 58 seconds on my 384MB G4 400. |
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Compiling it as separate files (cpuemu1.cpp thru cpuemu8.cpp) |
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takes 68 seconds on the same machine. If you have less RAM, |
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it may be faster to compile it as separate files. |
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2) For some reason, compiling on 10.2 with DIRECT_ADDRESSING 1 |
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results in an executable that cannot write to the screen. |
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3) If you want to change the REAL_ADDRESSING or DIRECT_ADDRESSING |
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defaults in sysdeps.h, you will need to reconfigure. |
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(i.e. make distclean; sh 1_prepare_files.sh) |