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## BeOS Generic Makefile v2.1 ## |
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|
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## Fill in this file to specify the project being created, and the referenced |
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## makefile-engine will do all of the hard work for you. This handles both |
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## Intel and PowerPC builds of the BeOS. |
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|
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## Application Specific Settings --------------------------------------------- |
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|
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# specify the name of the binary |
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NAME= BasiliskII |
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|
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# specify the type of binary |
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# APP: Application |
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# SHARED: Shared library or add-on |
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# STATIC: Static library archive |
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# DRIVER: Kernel Driver |
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TYPE= APP |
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|
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# add support for new Pe and Eddie features |
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# to fill in generic makefile |
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|
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#%{ |
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# @src->@ |
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|
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# specify the source files to use |
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# full paths or paths relative to the makefile can be included |
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# all files, regardless of directory, will have their object |
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# files created in the common object directory. |
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# Note that this means this makefile will not work correctly |
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# if two source files with the same name (source.c or source.cpp) |
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# are included from different directories. Also note that spaces |
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# in folder names do not work well with this makefile. |
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MACHINE=$(shell uname -m) |
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ifeq ($(MACHINE), BePC) |
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CPUSRCS = ../uae_cpu/basilisk_glue.cpp ../uae_cpu/memory.cpp ../uae_cpu/newcpu.cpp \ |
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../uae_cpu/readcpu.cpp ../uae_cpu/fpp.cpp cpustbl.cpp cpudefs.cpp cpufast.s |
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else |
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# CPUSRCS = ../powerrom_cpu/powerrom_cpu.cpp |
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CPUSRCS = ../uae_cpu/basilisk_glue.cpp ../uae_cpu/newcpu.cpp \ |
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../uae_cpu/readcpu.cpp ../uae_cpu/fpp.cpp cpustbl.cpp cpudefs.cpp cpuemu.cpp |
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endif |
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SRCS=../prefs.cpp ../rom_patches.cpp ../slot_rom.cpp ../rsrc_patches.cpp ../emul_op.cpp \ |
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../macos_util.cpp ../xpram.cpp ../timer.cpp ../adb.cpp ../serial.cpp ../ether.cpp ../sony.cpp \ |
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../disk.cpp ../cdrom.cpp ../scsi.cpp ../video.cpp ../audio.cpp ../user_strings.cpp \ |
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main_beos.cpp prefs_beos.cpp prefs_editor_beos.cpp sys_beos.cpp xpram_beos.cpp \ |
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timer_beos.cpp clip_beos.cpp serial_beos.cpp ether_beos.cpp scsi_beos.cpp video_beos.cpp \ |
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audio_beos.cpp \ |
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$(CPUSRCS) |
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|
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# specify the resource files to use |
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# full path or a relative path to the resource file can be used. |
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RSRCS= |
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|
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# @<-src@ |
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#%} |
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|
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# end support for Pe and Eddie |
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|
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# specify additional libraries to link against |
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# there are two acceptable forms of library specifications |
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# - if your library follows the naming pattern of: |
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# libXXX.so or libXXX.a you can simply specify XXX |
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# library: libbe.so entry: be |
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# |
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# - if your library does not follow the standard library |
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# naming scheme you need to specify the path to the library |
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# and it's name |
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# library: my_lib.a entry: my_lib.a or path/my_lib.a |
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LIBS=be game media device textencoding tracker |
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|
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# specify additional paths to directories following the standard |
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# libXXX.so or libXXX.a naming scheme. You can specify full paths |
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# or paths relative to the makefile. The paths included may not |
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# be recursive, so include all of the paths where libraries can |
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# be found. Directories where source files are found are |
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# automatically included. |
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LIBPATHS= |
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|
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# additional paths to look for system headers |
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# thes use the form: #include <header> |
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# source file directories are NOT auto-included here |
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SYSTEM_INCLUDE_PATHS = |
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|
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# additional paths to look for local headers |
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# thes use the form: #include "header" |
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# source file directories are automatically included |
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LOCAL_INCLUDE_PATHS = ../include |
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|
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# specify the level of optimization that you desire |
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# NONE, SOME, FULL |
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OPTIMIZE= FULL |
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|
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# specify any preprocessor symbols to be defined. The symbols will not |
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# have their values set automatically; you must supply the value (if any) |
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# to use. For example, setting DEFINES to "DEBUG=1" will cause the |
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# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" |
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# would pass "-DDEBUG" on the compiler's command line. |
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DEFINES= |
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|
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# specify special warning levels |
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# if unspecified default warnings will be used |
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# NONE = supress all warnings |
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# ALL = enable all warnings |
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WARNINGS = |
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|
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# specify whether image symbols will be created |
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# so that stack crawls in the debugger are meaningful |
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# if TRUE symbols will be created |
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SYMBOLS = |
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|
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# specify debug settings |
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# if TRUE will allow application to be run from |
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# a source-level debugger |
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DEBUGGER = |
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|
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# specify additional compiler flags for all files |
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COMPILER_FLAGS = |
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|
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# specify additional linker flags |
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LINKER_FLAGS = |
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|
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## include the makefile-engine |
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include /boot/develop/etc/makefile-engine |
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|
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|
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# special handling of UAE CPU engine |
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$(OBJ_DIR)/%.o : %.s |
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$(CC) $(INCLUDES) $(CFLAGS) -c $< -o $@ |
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$(OBJ_DIR)/cpuopti: $(OBJ_DIR)/cpuopti.o |
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$(CC) $(LDFLAGS) -o $(OBJ_DIR)/cpuopti $(OBJ_DIR)/cpuopti.o |
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$(OBJ_DIR)/build68k: $(OBJ_DIR)/build68k.o |
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$(CC) $(LDFLAGS) -o $(OBJ_DIR)/build68k $(OBJ_DIR)/build68k.o |
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$(OBJ_DIR)/gencpu: $(OBJ_DIR)/gencpu.o $(OBJ_DIR)/readcpu.o $(OBJ_DIR)/cpudefs.o |
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$(CC) $(LDFLAGS) -o $(OBJ_DIR)/gencpu $(OBJ_DIR)/gencpu.o $(OBJ_DIR)/readcpu.o $(OBJ_DIR)/cpudefs.o |
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cpudefs.cpp: $(OBJ_DIR)/build68k ../uae_cpu/table68k |
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$(OBJ_DIR)/build68k <../uae_cpu/table68k >cpudefs.cpp |
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cpuemu.cpp: $(OBJ_DIR)/gencpu |
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$(OBJ_DIR)/gencpu |
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cpustbl.cpp: cpuemu.cpp |
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cputbl.h: cpuemu.cpp |
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cpufast.s: cpuemu.cpp $(OBJ_DIR)/cpuopti |
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$(CXX) $(INCLUDES) -S $(CFLAGS) $< -o cputmp.s |
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$(OBJ_DIR)/cpuopti <cputmp.s >$@ || mv cputmp.s $@ |
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rm -f cputmp.s |
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|
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streifenfrei: |
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-rm -f $(OBJ_DIR)/gencpu $(OBJ_DIR)/build68k $(OBJ_DIR)/cpuopti |
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-rm -f cpuemu.cpp cpudefs.cpp cputmp.s cpufast*.s cpustbl.cpp cputbl.h |