57 |
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58 |
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59 |
|
// Prototypes |
60 |
+ |
#ifdef __GNUC__ |
61 |
+ |
static __saveds __attribute__((regparm(3))) ULONG audio_callback(struct Hook *hook /*a0*/, struct AHISoundMessage *msg /*a1*/, struct AHIAudioCtrl *ahi_ctrl /*a2*/); |
62 |
+ |
#else |
63 |
|
static __saveds __regargs ULONG audio_callback(struct Hook *hook /*a0*/, struct AHISoundMessage *msg /*a1*/, struct AHIAudioCtrl *ahi_ctrl /*a2*/); |
64 |
+ |
#endif |
65 |
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66 |
|
|
67 |
|
/* |
178 |
|
* AHI sound callback, request next buffer |
179 |
|
*/ |
180 |
|
|
181 |
+ |
#ifdef __GNUC__ |
182 |
+ |
static __saveds __attribute__((regparm(3))) ULONG audio_callback(struct Hook *hook /*a0*/, struct AHISoundMessage *msg /*a1*/, struct AHIAudioCtrl *ahi_ctrl /*a2*/) |
183 |
+ |
#else |
184 |
|
static __saveds __regargs ULONG audio_callback(struct Hook *hook /*a0*/, struct AHISoundMessage *msg /*a1*/, struct AHIAudioCtrl *ahi_ctrl /*a2*/) |
185 |
+ |
#endif |
186 |
|
{ |
187 |
|
play_buf ^= 1; |
188 |
|
|
287 |
|
return 0x01000100; |
288 |
|
} |
289 |
|
|
290 |
< |
bool audio_get_dac_mute(void) |
290 |
> |
bool audio_get_speaker_mute(void) |
291 |
|
{ |
292 |
|
return false; |
293 |
|
} |
294 |
|
|
295 |
< |
uint32 audio_get_dac_volume(void) |
295 |
> |
uint32 audio_get_speaker_volume(void) |
296 |
|
{ |
297 |
|
return 0x01000100; |
298 |
|
} |
305 |
|
{ |
306 |
|
} |
307 |
|
|
308 |
< |
void audio_set_dac_mute(bool mute) |
308 |
> |
void audio_set_speaker_mute(bool mute) |
309 |
|
{ |
310 |
|
} |
311 |
|
|
312 |
< |
void audio_set_dac_volume(uint32 vol) |
312 |
> |
void audio_set_speaker_volume(uint32 vol) |
313 |
|
{ |
314 |
|
} |