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Basilisk II is designed to run on many different hardware platforms and on |
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many different operating systems. To provide optimal performance under all |
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environments, it can run in three different modes, depending on the features |
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of the underlying environment (the modes are selected with the REAL_ADDRESSING |
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and EMULATED_68K defines in "sysdeps.h"): |
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environments, it can run in four different modes, depending on the features |
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of the underlying environment (the modes are selected with the REAL_ADDRESSING, |
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DIRECT_ADDRESSING and EMULATED_68K defines in "sysdeps.h"): |
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|
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1. Emulated CPU, "virtual" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 0): |
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This mode is designed for non-68k or little-endian systems or systems that |
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don't allow accessing RAM at 0x0000..0x1fff. This is also the only mode that |
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allows 24-bit addressing, and thus the only mode that allows Mac Classic |
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emulation. The 68k processor is emulated with the UAE CPU engine and two |
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memory areas are allocated for Mac RAM and ROM. The memory map seen by the |
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emulated CPU and the host CPU are different. Mac RAM starts at address 0 |
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for the emulated 68k, but it may start at a different address for the host |
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CPU. All memory accesses of the CPU emulation go through memory access |
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functions (do_get_mem_long() etc.) that translate addresses. This slows |
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down the emulator, of course. |
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|
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2. Emulated CPU, "real" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 1): |
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This mode is intended for big-endian non-68k systems that do allow access to |
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RAM at 0x0000..0x1fff. As in the virtual addressing mode, the 68k processor |
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is emulated with the UAE CPU engine and two areas are set up for RAM and ROM |
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but the emulated CPU lives in the same address space as the host CPU. |
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This means that if something is located at a certain address for the 68k, |
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it is located at the exact same address for the host CPU. Mac addresses |
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and host addresses are the same. The memory accesses of the CPU emulation |
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still go through access functions but the address translation is no longer |
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needed, and if the host CPU uses big-endian data layout and can handle |
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unaligned accesses like the 68k, the memory access functions are replaced |
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by direct, inlined memory accesses, making for the fastest possible speed |
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of the emulator. |
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don't allow accessing RAM at 0x0000..0x1fff. This is also the only mode |
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that allows 24-bit addressing, and thus the only mode that allows Mac |
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Classic emulation. The 68k processor is emulated with the UAE CPU engine |
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and two memory areas are allocated for Mac RAM and ROM. The memory map |
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seen by the emulated CPU and the host CPU are different. Mac RAM starts at |
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address 0 for the emulated 68k, but it may start at a different address for |
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the host CPU. |
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|
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In order to handle the particularities of each memory area (RAM, ROM and |
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Frame Buffer), the address space of the emulated 68k is broken down into |
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banks. Each bank is associated with a series of pointers to specific |
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memory access functions that carry out the necessary operations (e.g. |
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byte-swapping, catching illegal writes to memory). A generic memory access |
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function, get_long() for example, goes through the table of memory banks |
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(mem_banks) and fetches the appropriate specific memory access fonction, |
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lget() in our example. This slows down the emulator, of course. |
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|
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2. Emulated CPU, "direct" addressing (EMULATED_68K = 1, DIRECT_ADDRESSING = 1): |
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As in the virtual addressing mode, the 68k processor is emulated with the |
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UAE CPU engine and two memory areas are set up for RAM and ROM. Mac RAM |
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starts at address 0 for the emulated 68k, but it may start at a different |
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address for the host CPU. Besides, the virtual memory areas seen by the |
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emulated 68k are separated by exactly the same amount of bytes as the |
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corresponding memory areas allocated on the host CPU. This means that |
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address translation simply implies the addition of a constant offset |
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(MEMBaseDiff). Therefore, the memory banks are no longer used and the |
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memory access functions are replaced by inline memory accesses. |
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|
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3. Emulated CPU, "real" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 1): |
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This mode is intended for non-68k systems that do allow access to RAM |
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at 0x0000..0x1fff. As in the virtual addressing mode, the 68k processor |
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is emulated with the UAE CPU engine and two areas are allocated for RAM |
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and ROM but the emulated CPU lives in the same address space as the host |
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CPU. This means that if something is located at a certain address for |
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the 68k, it is located at the exact same address for the host CPU. Mac |
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addresses and host addresses are the same. The memory accesses of the CPU |
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emulation still go through access functions but the address translation |
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is no longer needed. The memory access functions are replaced by direct, |
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inlined memory accesses, making for the fastest possible speed of the |
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emulator. On little-endian systems, byte-swapping is still required, of |
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course. |
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|
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A usual consequence of the real addressing mode is that the Mac RAM doesn't |
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any longer begin at address 0 for the Mac and that the Mac ROM also is not |
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located where it usually is on a real Mac. But as the Mac ROM is relocatable |
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other systems, it might be possible to use access exception handlers to |
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emulate accesses to this area. But if the Low Memory Globals area cannot |
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be made available, using the real addressing mode is not possible. |
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|
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Note: currently, real addressing mode is known to work only on AmigaOS, |
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NetBSD/m68k, and Linux/i386. |
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3. Native CPU (EMULATED_68K = 0, this also requires REAL_ADDRESSING = 1) |
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4. Native CPU (EMULATED_68K = 0, this also requires REAL_ADDRESSING = 1) |
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This mode is designed for systems that use a 68k (68020 or better) processor |
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as host CPU and is the technically most difficult mode to handle. The Mac |
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CPU is no longer emulated (the UAE CPU emulation is not needed) but MacOS |