1 |
cebix |
1.1 |
/* |
2 |
|
|
* SID_linux.h - 6581 emulation, Linux specific stuff |
3 |
|
|
* |
4 |
cebix |
1.2 |
* Frodo (C) 1994-1997,2002-2003 Christian Bauer |
5 |
cebix |
1.1 |
* |
6 |
|
|
* This program is free software; you can redistribute it and/or modify |
7 |
|
|
* it under the terms of the GNU General Public License as published by |
8 |
|
|
* the Free Software Foundation; either version 2 of the License, or |
9 |
|
|
* (at your option) any later version. |
10 |
|
|
* |
11 |
|
|
* This program is distributed in the hope that it will be useful, |
12 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 |
|
|
* GNU General Public License for more details. |
15 |
|
|
* |
16 |
|
|
* You should have received a copy of the GNU General Public License |
17 |
|
|
* along with this program; if not, write to the Free Software |
18 |
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 |
|
|
*/ |
20 |
|
|
|
21 |
|
|
#include <unistd.h> |
22 |
|
|
#include <fcntl.h> |
23 |
|
|
#include <sys/ioctl.h> |
24 |
|
|
#include <linux/soundcard.h> |
25 |
|
|
|
26 |
|
|
#include "VIC.h" |
27 |
|
|
|
28 |
|
|
|
29 |
|
|
/* |
30 |
|
|
* Initialization |
31 |
|
|
*/ |
32 |
|
|
|
33 |
|
|
void DigitalRenderer::init_sound(void) |
34 |
|
|
{ |
35 |
|
|
int tmp; |
36 |
|
|
unsigned long format; |
37 |
|
|
|
38 |
|
|
ready = false; |
39 |
|
|
devfd = open("/dev/dsp", O_WRONLY); |
40 |
|
|
if (devfd < 0) |
41 |
|
|
return; |
42 |
|
|
|
43 |
|
|
ioctl(devfd, SNDCTL_DSP_GETFMTS, &format); |
44 |
|
|
if (!(format & AFMT_S16_LE)) |
45 |
|
|
return; |
46 |
|
|
format = AFMT_S16_LE; |
47 |
|
|
ioctl(devfd, SNDCTL_DSP_SETFMT, &format); |
48 |
|
|
|
49 |
|
|
/* |
50 |
|
|
* Buffer size: 2^9 == 512 bytes. Note that too large buffers will not work |
51 |
|
|
* very well: The speed of the C64 is slowed down to an average speed of |
52 |
|
|
* 100% by the blocking write() call in EmulateLine(). If you use a buffer |
53 |
|
|
* of, say 4096 bytes, that will happen only about every 4 frames, which |
54 |
|
|
* means that the emulation runs much faster in some frames, and much |
55 |
|
|
* slower in others. |
56 |
|
|
* On really fast machines, it might make sense to use an even smaller |
57 |
|
|
* buffer size. |
58 |
|
|
*/ |
59 |
|
|
tmp = 0x00100009; |
60 |
|
|
ioctl(devfd, SNDCTL_DSP_SETFRAGMENT, &tmp); |
61 |
|
|
tmp = 0; |
62 |
|
|
ioctl(devfd, SNDCTL_DSP_STEREO, &tmp); |
63 |
|
|
tmp = 44100; |
64 |
|
|
ioctl(devfd, SNDCTL_DSP_SPEED, &tmp); |
65 |
|
|
ioctl(devfd, SOUND_PCM_READ_RATE, &tmp); |
66 |
|
|
if (tmp < 43000 || tmp > 45000) |
67 |
|
|
return; |
68 |
|
|
|
69 |
|
|
ioctl(devfd, SNDCTL_DSP_GETBLKSIZE, &sndbufsize); |
70 |
|
|
sound_buffer = new int16[sndbufsize]; |
71 |
|
|
ready = true; |
72 |
|
|
} |
73 |
|
|
|
74 |
|
|
|
75 |
|
|
/* |
76 |
|
|
* Destructor |
77 |
|
|
*/ |
78 |
|
|
|
79 |
|
|
DigitalRenderer::~DigitalRenderer() |
80 |
|
|
{ |
81 |
|
|
if (devfd >= 0) |
82 |
|
|
close(devfd); |
83 |
|
|
} |
84 |
|
|
|
85 |
|
|
|
86 |
|
|
/* |
87 |
|
|
* Pause sound output |
88 |
|
|
*/ |
89 |
|
|
|
90 |
|
|
void DigitalRenderer::Pause(void) |
91 |
|
|
{ |
92 |
|
|
} |
93 |
|
|
|
94 |
|
|
|
95 |
|
|
/* |
96 |
|
|
* Resume sound output |
97 |
|
|
*/ |
98 |
|
|
|
99 |
|
|
void DigitalRenderer::Resume(void) |
100 |
|
|
{ |
101 |
|
|
} |
102 |
|
|
|
103 |
|
|
|
104 |
|
|
/* |
105 |
|
|
* Fill buffer, sample volume (for sampled voice) |
106 |
|
|
*/ |
107 |
|
|
|
108 |
|
|
void DigitalRenderer::EmulateLine(void) |
109 |
|
|
{ |
110 |
|
|
static int divisor = 0; |
111 |
|
|
static int to_output = 0; |
112 |
|
|
static int buffer_pos = 0; |
113 |
|
|
|
114 |
|
|
if (!ready) |
115 |
|
|
return; |
116 |
|
|
|
117 |
|
|
sample_buf[sample_in_ptr] = volume; |
118 |
|
|
sample_in_ptr = (sample_in_ptr + 1) % SAMPLE_BUF_SIZE; |
119 |
|
|
|
120 |
|
|
/* |
121 |
|
|
* Now see how many samples have to be added for this line |
122 |
|
|
*/ |
123 |
|
|
divisor += SAMPLE_FREQ; |
124 |
|
|
while (divisor >= 0) |
125 |
|
|
divisor -= TOTAL_RASTERS*SCREEN_FREQ, to_output++; |
126 |
|
|
|
127 |
|
|
/* |
128 |
|
|
* Calculate the sound data only when we have enough to fill |
129 |
|
|
* the buffer entirely. |
130 |
|
|
*/ |
131 |
|
|
if ((buffer_pos + to_output) >= sndbufsize) { |
132 |
|
|
int datalen = sndbufsize - buffer_pos; |
133 |
|
|
to_output -= datalen; |
134 |
|
|
calc_buffer(sound_buffer + buffer_pos, datalen*2); |
135 |
|
|
write(devfd, sound_buffer, sndbufsize*2); |
136 |
|
|
buffer_pos = 0; |
137 |
|
|
} |
138 |
|
|
} |