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Comparing BasiliskII/src/Unix/video_vosf.h (file contents):
Revision 1.3 by gbeauche, 2000-09-23T08:39:38Z vs.
Revision 1.15 by cebix, 2001-03-06T18:41:12Z

# Line 1 | Line 1
1   /*
2   *  video_vosf.h - Video/graphics emulation, video on SEGV signals support
3   *
4 < *  Basilisk II (C) 1997-2000 Christian Bauer
4 > *  Basilisk II (C) 1997-2001 Christian Bauer
5   *
6   *  This program is free software; you can redistribute it and/or modify
7   *  it under the terms of the GNU General Public License as published by
# Line 29 | Line 29
29   */
30  
31   // Align on page boundaries
32 < static uint32 align_on_page_boundary(uint32 size)
32 > static uintptr align_on_page_boundary(uintptr size)
33   {
34          const uint32 page_size = getpagesize();
35          const uint32 page_mask = page_size - 1;
# Line 45 | Line 45 | static void * allocate_framebuffer(uint3
45  
46  
47   /*
48 *      Screen depth identification
49 */
50
51 enum {
52        ID_DEPTH_UNKNOWN = -1,
53        ID_DEPTH_1,
54        ID_DEPTH_8,
55        ID_DEPTH_15,
56        ID_DEPTH_16,
57        ID_DEPTH_24,
58        ID_DEPTH_32 = ID_DEPTH_24,
59        ID_DEPTH_COUNT
60 };
61
62 static int depth_id(int depth)
63 {
64        int id;
65        switch (depth) {
66                case 1  : id = ID_DEPTH_1;      break;
67                case 8  : id = ID_DEPTH_8;      break;
68                case 15 : id = ID_DEPTH_15;     break;
69                case 16 : id = ID_DEPTH_16;     break;
70                case 24 : id = ID_DEPTH_24;     break;
71                case 32 : id = ID_DEPTH_32;     break;
72                default : id = ID_DEPTH_UNKNOWN;
73        }
74        return id;
75 }
76
77
78 /*
79 *      Frame buffer copy function templates
80 */
81
82 // No conversion required
83
84 #define MEMCPY_PROFITABLE
85 #ifdef MEMCPY_PROFITABLE
86 static void do_fbcopy_raw(uint8 * dest, const uint8 * source, uint32 length)
87 {
88        memcpy(dest, source, length);
89 }
90 #else
91 #define FB_BLIT_1(dst, src)     (dst = (src))
92 #define FB_BLIT_2(dst, src)     (dst = (src))
93 #define FB_DEPTH                        0
94 #define FB_FUNC_NAME            do_fbcopy_raw
95 #include "video_blit.h"
96 #endif
97
98
99 // RGB 555
100
101 #ifdef WORDS_BIGENDIAN
102 # define FB_FUNC_NAME do_fbcopy_15_obo
103 #else
104 # define FB_FUNC_NAME do_fbcopy_15_nbo
105 #endif
106
107 #define FB_BLIT_1(dst, src) \
108        (dst = (((src) >> 8) & 0xff) | (((src) & 0xff) << 8))
109        
110 #define FB_BLIT_2(dst, src) \
111        (dst = (((src) >> 8) & 0x00ff00ff) | (((src) & 0x00ff00ff) << 8))
112
113 #define FB_DEPTH 15
114 #include "video_blit.h"
115
116
117 // RGB 565
118
119 #ifdef WORDS_BIGENDIAN
120
121 // native byte order
122
123 #define FB_BLIT_1(dst, src) \
124        (dst = (((src) & 0x1f) | (((src) << 1) & 0xffc0)))
125
126 #define FB_BLIT_2(dst, src) \
127        (dst = (((src) & 0x001f001f) | (((src) << 1) & 0xffc0ffc0)))
128
129 #define FB_DEPTH 16
130 #define FB_FUNC_NAME do_fbcopy_16_nbo
131 #include "video_blit.h"
132
133 // opposite byte order (untested)
134
135 #define FB_BLIT_1(dst, src) \
136        (dst = ((((src) >> 6) & 0xff) | (((src) & 0x60) << 9)))
137
138 #define FB_BLIT_2(dst, src) \
139        (dst = ((((src) >> 6) & 0x00ff00ff) | (((src) & 0x00600060) << 9)))
140
141 #define FB_DEPTH 16
142 #define FB_FUNC_NAME do_fbcopy_16_obo
143 #include "video_blit.h"
144
145 #else
146
147 // native byte order
148
149 #define FB_BLIT_1(dst, src) \
150        (dst = (((src) >> 8) & 0x001f) | (((src) << 9) & 0xfe00) | (((src) >> 7) & 0x01c0))
151        
152 #define FB_BLIT_2(dst, src) \
153        (dst = (((src) >> 8) & 0x001f001f) | (((src) << 9) & 0xfe00fe00) | (((src) >> 7) & 0x01c001c0))
154
155 #define FB_DEPTH 16
156 #define FB_FUNC_NAME do_fbcopy_16_nbo
157 #include "video_blit.h"
158
159 // opposite byte order (untested)
160
161 #define FB_BLIT_1(dst, src) \
162        (dst = (((src) & 0x1f00) | (((src) << 1) & 0xe0fe) | (((src) >> 15) & 1)))
163
164 #define FB_BLIT_2(dst, src) \
165        (dst = (((src) & 0x1f001f00) | (((src) << 1) & 0xe0fee0fe) | (((src) >> 15) & 0x10001)))
166
167 #define FB_DEPTH 16
168 #define FB_FUNC_NAME do_fbcopy_16_obo
169 #include "video_blit.h"
170
171 #endif
172
173 // RGB 888
174
175 #ifdef WORDS_BIGENDIAN
176 # define FB_FUNC_NAME do_fbcopy_24_obo
177 #else
178 # define FB_FUNC_NAME do_fbcopy_24_nbo
179 #endif
180
181 #define FB_BLIT_1(dst, src) \
182        (dst = (src))
183
184 #define FB_BLIT_2(dst, src) \
185        (dst = (((src) >> 24) & 0xff) | (((src) >> 16) & 0xff00) | (((src) & 0xff00) << 16) | (((src) & 0xff) << 24))
186
187 #define FB_DEPTH 24
188 #include "video_blit.h"
189
190
191 /*
192 *      Frame buffer copy functions map table
193 */
194
195 typedef void (*fbcopy_func)(uint8 *, const uint8 *, uint32);
196 static fbcopy_func do_update_framebuffer;
197
198 #define FBCOPY_FUNC(aHandler) do_ ## aHandler
199
200 #if REAL_ADDRESSING || DIRECT_ADDRESSING
201 #define WD(X) { FBCOPY_FUNC(X), FBCOPY_FUNC(X) }
202 #else
203 #define WD(X) { FBCOPY_FUNC(fbcopy_raw), FBCOPY_FUNC(fbcopy_raw) }
204 #endif
205
206 // fb_copy_funcs[depth_id][native_byte_order][dga_mode]
207 // NT  : not tested
208 // OK  : has been successfully tested
209 // NBO : native byte order
210 // OBO : opposite byte order
211 static fbcopy_func fbcopy_funcs[ID_DEPTH_COUNT][2][2] = {
212 #ifdef WORDS_BIGENDIAN
213                                /*      opposite byte order             native byte order       */
214 /*  1 bpp */    {       WD(fbcopy_raw)          ,       WD(fbcopy_raw)          },      // NT
215 /*  8 bpp */    {       WD(fbcopy_raw)          ,       WD(fbcopy_raw)          },      // OK (NBO)
216 /* 15 bpp */    {       WD(fbcopy_15_obo)       ,       WD(fbcopy_raw)          },      // NT
217 /* 16 bpp */    {       WD(fbcopy_16_obo)       ,       WD(fbcopy_16_nbo)       },      // NT
218 /* 24 bpp */    {       WD(fbcopy_24_obo)       ,       WD(fbcopy_raw)          }       // NT
219 #else
220                                /*      opposite byte order             native byte order       */
221 /*  1 bpp */    {       WD(fbcopy_raw)          ,       WD(fbcopy_raw)          },      // NT
222 /*  8 bpp */    {       WD(fbcopy_raw)          ,       WD(fbcopy_raw)          },      // OK (NBO)
223 /* 15 bpp */    {       WD(fbcopy_raw)          ,       WD(fbcopy_15_nbo)       },      // OK (NBO)
224 /* 16 bpp */    {       WD(fbcopy_16_obo)       ,       WD(fbcopy_16_nbo)       },      // OK (NBO)
225 /* 24 bpp */    {       WD(fbcopy_raw)          ,       WD(fbcopy_24_nbo)       }       // NT
226 #endif
227 };
228
229 #undef WD
230
231 #define FBCOPY_FUNC_ERROR \
232        ErrorAlert("Invalid screen depth")
233
234 #define GET_FBCOPY_FUNC(aDepth, aNativeByteOrder, aDisplay) \
235        ((depth_id(aDepth) == ID_DEPTH_UNKNOWN) ? ( FBCOPY_FUNC_ERROR, (fbcopy_func)0 ) : \
236        fbcopy_funcs[depth_id(aDepth)][(aNativeByteOrder)][(aDisplay) == DISPLAY_DGA ? 1 : 0])
237
238
239 /*
48   *      Screen fault handler
49   */
50  
51 < static inline void do_handle_screen_fault(unsigned long addr)
51 > const uintptr INVALID_PC = (uintptr)-1;
52 >
53 > static inline void do_handle_screen_fault(uintptr addr, uintptr pc = INVALID_PC)
54   {
55 <        if ((addr < mainBuffer.memStart) || (addr >= mainBuffer.memEnd)) {
56 <                fprintf(stderr, "Segmentation fault at 0x%08X\n", addr);
57 <                abort();
55 >        /* Someone attempted to write to the frame buffer. Make it writeable
56 >         * now so that the data could actually be written. It will be made
57 >         * read-only back in one of the screen update_*() functions.
58 >         */
59 >        if ((addr >= mainBuffer.memStart) && (addr < mainBuffer.memEnd)) {
60 >                const int page  = (addr - mainBuffer.memStart) >> mainBuffer.pageBits;
61 >                caddr_t page_ad = (caddr_t)(addr & ~(mainBuffer.pageSize - 1));
62 >                LOCK_VOSF;
63 >                PFLAG_SET(page);
64 >                mprotect(page_ad, mainBuffer.pageSize, PROT_READ | PROT_WRITE);
65 >                mainBuffer.dirty = true;
66 >                UNLOCK_VOSF;
67 >                return;
68          }
69          
70 <        const int page  = (addr - mainBuffer.memStart) >> mainBuffer.pageBits;
71 <        caddr_t page_ad = (caddr_t)(addr & ~(mainBuffer.pageSize - 1));
72 < #ifdef HAVE_PTHREADS
73 <        pthread_mutex_lock(&Screen_draw_lock);
74 < #endif
75 <        PFLAG_SET(page);
76 <        mprotect(page_ad, mainBuffer.pageSize, PROT_READ | PROT_WRITE);
257 < #ifdef HAVE_PTHREADS
258 <        pthread_mutex_unlock(&Screen_draw_lock);
259 < #endif
70 >        /* Otherwise, we don't know how to handle the fault, let it crash */
71 >        fprintf(stderr, "do_handle_screen_fault: unhandled address 0x%08X", addr);
72 >        if (pc != INVALID_PC)
73 >                fprintf(stderr, " [IP=0x%08X]", pc);
74 >        fprintf(stderr, "\n");
75 >        
76 >        signal(SIGSEGV, SIG_DFL);
77   }
78  
79   #if defined(HAVE_SIGINFO_T)
80 +
81   static void Screen_fault_handler(int, siginfo_t * sip, void *)
82   {
83          D(bug("Screen_fault_handler: ADDR=0x%08X\n", sip->si_addr));
84 <        do_handle_screen_fault((unsigned long)sip->si_addr);
84 >        do_handle_screen_fault((uintptr)sip->si_addr);
85   }
86 +
87   #elif defined(HAVE_SIGCONTEXT_SUBTERFUGE)
88 +
89   # if defined(__i386__) && defined(__linux__)
90   static void Screen_fault_handler(int, struct sigcontext scs)
91   {
92          D(bug("Screen_fault_handler: ADDR=0x%08X from IP=0x%08X\n", scs.cr2, scs.eip));
93 <        do_handle_screen_fault((unsigned long)scs.cr2);
93 >        do_handle_screen_fault((uintptr)scs.cr2, (uintptr)scs.eip);
94 > }
95 >
96 > # elif defined(__m68k__) && defined(__NetBSD__)
97 >
98 > # include <m68k/frame.h>
99 > static void Screen_fault_handler(int, int code, struct sigcontext *scp)
100 > {
101 >        D(bug("Screen_fault_handler: ADDR=0x%08X\n", code));
102 >        struct sigstate {
103 >                int ss_flags;
104 >                struct frame ss_frame;
105 >        };
106 >        struct sigstate *state = (struct sigstate *)scp->sc_ap;
107 >        uintptr fault_addr;
108 >        switch (state->ss_frame.f_format) {
109 >                case 7:         // 68040 access error
110 >                        // "code" is sometimes unreliable (i.e. contains NULL or a bogus address), reason unknown
111 >                        fault_addr = state->ss_frame.f_fmt7.f_fa;
112 >                        break;
113 >                default:
114 >                        fault_addr = (uintptr)code;
115 >                        break;
116 >        }
117 >        do_handle_screen_fault(fault_addr);
118   }
119 +
120 + # elif defined(__powerpc__) && defined(__linux__)
121 +
122 + static void Screen_fault_handler(int, struct sigcontext_struct *scs)
123 + {
124 +        D(bug("Screen_fault_handler: ADDR=0x%08X from IP=0x%08X\n", scs->regs->dar, scs->regs->nip));
125 +        do_handle_screen_fault((uintptr)scs->regs->dar, (uintptr)scs->regs->nip);
126 + }
127 +
128   # else
129   #  error "No suitable subterfuge for Video on SEGV signals"
130   # endif
# Line 290 | Line 143 | static bool Screen_fault_handler_init()
143          // Setup SIGSEGV handler to process writes to frame buffer
144          sigemptyset(&vosf_sa.sa_mask);
145          vosf_sa.sa_sigaction = Screen_fault_handler;
146 <        vosf_sa.sa_flags = 0;
146 >        vosf_sa.sa_flags = SA_SIGINFO;
147          return (sigaction(SIGSEGV, &vosf_sa, NULL) == 0);
148   }
149   #elif defined(HAVE_SIGCONTEXT_SUBTERFUGE)
# Line 299 | Line 152 | static bool Screen_fault_handler_init()
152          // Setup SIGSEGV handler to process writes to frame buffer
153          sigemptyset(&vosf_sa.sa_mask);
154          vosf_sa.sa_handler = (void (*)(int)) Screen_fault_handler;
155 + #if !EMULATED_68K && defined(__NetBSD__)
156 +        sigaddset(&vosf_sa.sa_mask, SIGALRM);
157 +        vosf_sa.sa_flags = SA_ONSTACK;
158 + #else
159          vosf_sa.sa_flags = 0;
160 + #endif
161          return (sigaction(SIGSEGV, &vosf_sa, NULL) == 0);
162   }
163   #endif
# Line 309 | Line 167 | static bool Screen_fault_handler_init()
167   *      Update display for Windowed mode and VOSF
168   */
169  
170 + // From video_blit.cpp
171 + extern void (*Screen_blit)(uint8 * dest, const uint8 * source, uint32 length);
172 + extern bool Screen_blitter_init(XVisualInfo * visual_info, bool native_byte_order);
173 +
174 + /*      How can we deal with array overrun conditions ?
175 +        
176 +        The state of the framebuffer pages that have been touched are maintained
177 +        in the dirtyPages[] table. That table is (pageCount + 2) bytes long.
178 +
179 + Terminology
180 +        
181 +        "Last Page" denotes the pageCount-nth page, i.e. dirtyPages[pageCount - 1].
182 +        "CLEAR Page Guard" refers to the page following the Last Page but is always
183 +        in the CLEAR state. "SET Page Guard" refers to the page following the CLEAR
184 +        Page Guard but is always in the SET state.
185 +
186 + Rough process
187 +        
188 +        The update routines must determine which pages have to be blitted to the
189 +        screen. This job consists in finding the first_page that was touched.
190 +        i.e. find the next page that is SET. Then, finding how many pages were
191 +        touched starting from first_page. i.e. find the next page that is CLEAR.
192 +
193 + There are two cases to check:
194 +
195 +        - Last Page is CLEAR: find_next_page_set() will reach the SET Page Guard
196 +        but it is beyond the valid pageCount value. Therefore, we exit from the
197 +        update routine.
198 +        
199 +        - Last Page is SET: first_page equals (pageCount - 1) and
200 +        find_next_page_clear() will reach the CLEAR Page Guard. We blit the last
201 +        page to the screen. On the next iteration, page equals pageCount and
202 +        find_next_page_set() will reach the SET Page Guard. We still safely exit
203 +        from the update routine because the SET Page Guard position is greater
204 +        than pageCount.
205 + */
206 +
207   static inline void update_display_window_vosf(void)
208   {
209          int page = 0;
210          for (;;) {
211 <                while (PFLAG_ISCLEAR_4(page))
212 <                        page += 4;
318 <                
319 <                while (PFLAG_ISCLEAR(page))
320 <                        page++;
321 <                
322 <                if (page >= mainBuffer.pageCount)
211 >                const int first_page = find_next_page_set(page);
212 >                if (first_page >= mainBuffer.pageCount)
213                          break;
214 <                
215 <                const int first_page = page;
216 <                PFLAG_CLEAR(first_page);
217 <                while ((++page < mainBuffer.pageCount) && PFLAG_ISSET(page))
328 <                        PFLAG_CLEAR(page);
329 <                
214 >
215 >                page = find_next_page_clear(first_page);
216 >                PFLAG_CLEAR_RANGE(first_page, page);
217 >
218                  // Make the dirty pages read-only again
219                  const int32 offset  = first_page << mainBuffer.pageBits;
220                  const uint32 length = (page - first_page) << mainBuffer.pageBits;
# Line 339 | Line 227 | static inline void update_display_window
227                  
228                  const int bytes_per_row = VideoMonitor.bytes_per_row;
229                  const int bytes_per_pixel = VideoMonitor.bytes_per_row / VideoMonitor.x;
230 <                int i, j;
230 >                int i = y1 * bytes_per_row, j;
231                  
232 <                // Check for first column from left and first column
233 <                // from right that have changed
234 <                int x1 = VideoMonitor.x * bytes_per_pixel - 1;
235 <                for (j = y1; j <= y2; j++) {
236 <                        uint8 * const p1 = &the_buffer[j * bytes_per_row];
237 <                        uint8 * const p2 = &the_buffer_copy[j * bytes_per_row];
350 <                        for (i = 0; i < x1; i++) {
351 <                                if (p1[i] != p2[i]) {
352 <                                        x1 = i;
353 <                                        break;
354 <                                }
232 >                if (depth == 1) {
233 >
234 >                        // Update the_host_buffer and copy of the_buffer
235 >                        for (j = y1; j <= y2; j++) {
236 >                                Screen_blit(the_host_buffer + i, the_buffer + i, VideoMonitor.x >> 3);
237 >                                i += bytes_per_row;
238                          }
239 <                }
240 <                x1 /= bytes_per_pixel;
241 <                
242 <                int x2 = x1 * bytes_per_pixel;
243 <                for (j = y2; j >= y1; j--) {
244 <                        uint8 * const p1 = &the_buffer[j * bytes_per_row];
245 <                        uint8 * const p2 = &the_buffer_copy[j * bytes_per_row];
363 <                        for (i = VideoMonitor.x * bytes_per_pixel - 1; i > x2; i--) {
364 <                                if (p1[i] != p2[i]) {
365 <                                        x2 = i;
366 <                                        break;
367 <                                }
239 >
240 >                } else {
241 >
242 >                        // Update the_host_buffer and copy of the_buffer
243 >                        for (j = y1; j <= y2; j++) {
244 >                                Screen_blit(the_host_buffer + i, the_buffer + i, bytes_per_pixel * VideoMonitor.x);
245 >                                i += bytes_per_row;
246                          }
247                  }
248 <                x2 /= bytes_per_pixel;
371 <                
372 <                // Update the_host_buffer and copy of the_buffer
373 <                // There is at least one pixel to copy
374 <                const int width = x2 - x1 + 1;
375 <                i = y1 * bytes_per_row + x1 * bytes_per_pixel;
376 <                for (j = y1; j <= y2; j++) {
377 <                        do_update_framebuffer(the_host_buffer + i, the_buffer + i, bytes_per_pixel * width);
378 <                        memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * width);
379 <                        i += bytes_per_row;
380 <                }
381 <                
248 >
249                  if (have_shm)
250 <                        XShmPutImage(x_display, the_win, the_gc, img, x1, y1, x1, y1, width, height, 0);
250 >                        XShmPutImage(x_display, the_win, the_gc, img, 0, y1, 0, y1, VideoMonitor.x, height, 0);
251                  else
252 <                        XPutImage(x_display, the_win, the_gc, img, x1, y1, x1, y1, width, height);
252 >                        XPutImage(x_display, the_win, the_gc, img, 0, y1, 0, y1, VideoMonitor.x, height);
253          }
254 +
255 +        mainBuffer.dirty = false;
256   }
257  
258  
# Line 397 | Line 266 | static inline void update_display_dga_vo
266   {
267          int page = 0;
268          for (;;) {
269 <                while (PFLAG_ISCLEAR_4(page))
270 <                        page += 4;
402 <                
403 <                while (PFLAG_ISCLEAR(page))
404 <                        page++;
405 <                
406 <                if (page >= mainBuffer.pageCount)
269 >                const int first_page = find_next_page_set(page);
270 >                if (first_page >= mainBuffer.pageCount)
271                          break;
272 <                
273 <                const int first_page = page;
274 <                PFLAG_CLEAR(first_page);
275 <                while ((++page < mainBuffer.pageCount) && PFLAG_ISSET(page))
412 <                        PFLAG_CLEAR(page);
413 <                
272 >
273 >                page = find_next_page_clear(first_page);
274 >                PFLAG_CLEAR_RANGE(first_page, page);
275 >
276                  // Make the dirty pages read-only again
277                  const int32 offset  = first_page << mainBuffer.pageBits;
278                  const uint32 length = (page - first_page) << mainBuffer.pageBits;
# Line 457 | Line 319 | static inline void update_display_dga_vo
319                  const int width = x2 - x1 + 1;
320                  i = y1 * bytes_per_row + x1 * bytes_per_pixel;
321                  for (j = y1; j <= y2; j++) {
322 <                        do_update_framebuffer(the_host_buffer + i, the_buffer + i, bytes_per_pixel * width);
322 >                        Screen_blit(the_host_buffer + i, the_buffer + i, bytes_per_pixel * width);
323                          memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * width);
324                          i += bytes_per_row;
325                  }
326          }
327 +        mainBuffer.dirty = false;
328   }
329   #endif
330  

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