38 |
|
|
39 |
|
Basilisk II is designed to run on many different hardware platforms and on |
40 |
|
many different operating systems. To provide optimal performance under all |
41 |
< |
environments, it can run in three different modes, depending on the features |
42 |
< |
of the underlying environment (the modes are selected with the REAL_ADDRESSING |
43 |
< |
and EMULATED_68K defines in "sysdeps.h"): |
41 |
> |
environments, it can run in four different modes, depending on the features |
42 |
> |
of the underlying environment (the modes are selected with the REAL_ADDRESSING, |
43 |
> |
DIRECT_ADDRESSING and EMULATED_68K defines in "sysdeps.h"): |
44 |
|
|
45 |
|
1. Emulated CPU, "virtual" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 0): |
46 |
|
This mode is designed for non-68k or little-endian systems or systems that |
47 |
< |
don't allow accessing RAM at 0x0000..0x1fff. This is also the only mode that |
48 |
< |
allows 24-bit addressing, and thus the only mode that allows Mac Classic |
49 |
< |
emulation. The 68k processor is emulated with the UAE CPU engine and two |
50 |
< |
memory areas are allocated for Mac RAM and ROM. The memory map seen by the |
51 |
< |
emulated CPU and the host CPU are different. Mac RAM starts at address 0 |
52 |
< |
for the emulated 68k, but it may start at a different address for the host |
53 |
< |
CPU. All memory accesses of the CPU emulation go through memory access |
54 |
< |
functions (do_get_mem_long() etc.) that translate addresses. This slows |
55 |
< |
down the emulator, of course. |
56 |
< |
|
57 |
< |
2. Emulated CPU, "real" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 0): |
58 |
< |
This mode is intended for big-endian non-68k systems that do allow access to |
59 |
< |
RAM at 0x0000..0x1fff. As in the virtual addressing mode, the 68k processor |
60 |
< |
is emulated with the UAE CPU engine and two areas are set up for RAM and ROM |
61 |
< |
but the emulated CPU lives in the same address space as the host CPU. |
62 |
< |
This means that if something is located at a certain address for the 68k, |
63 |
< |
it is located at the exact same address for the host CPU. Mac addresses |
64 |
< |
and host addresses are the same. The memory accesses of the CPU emulation |
65 |
< |
still go through access functions but the address translation is no longer |
66 |
< |
needed, and if the host CPU uses big-endian data layout and can handle |
67 |
< |
unaligned accesses like the 68k, the memory access functions are replaced |
68 |
< |
by direct, inlined memory accesses, making for the fastest possible speed |
69 |
< |
of the emulator. |
47 |
> |
don't allow accessing RAM at 0x0000..0x1fff. This is also the only mode |
48 |
> |
that allows 24-bit addressing, and thus the only mode that allows Mac |
49 |
> |
Classic emulation. The 68k processor is emulated with the UAE CPU engine |
50 |
> |
and two memory areas are allocated for Mac RAM and ROM. The memory map |
51 |
> |
seen by the emulated CPU and the host CPU are different. Mac RAM starts at |
52 |
> |
address 0 for the emulated 68k, but it may start at a different address for |
53 |
> |
the host CPU. |
54 |
> |
|
55 |
> |
In order to handle the particularities of each memory area (RAM, ROM and |
56 |
> |
Frame Buffer), the address space of the emulated 68k is broken down into |
57 |
> |
banks. Each bank is associated with a series of pointers to specific |
58 |
> |
memory access functions that carry out the necessary operations (e.g. |
59 |
> |
byte-swapping, catching illegal writes to memory). A generic memory access |
60 |
> |
function, get_long() for example, goes through the table of memory banks |
61 |
> |
(mem_banks) and fetches the appropriate specific memory access fonction, |
62 |
> |
lget() in our example. This slows down the emulator, of course. |
63 |
> |
|
64 |
> |
2. Emulated CPU, "direct" addressing (EMULATED_68K = 1, DIRECT_ADDRESSING = 1): |
65 |
> |
As in the virtual addressing mode, the 68k processor is emulated with the |
66 |
> |
UAE CPU engine and two memory areas are set up for RAM and ROM. Mac RAM |
67 |
> |
starts at address 0 for the emulated 68k, but it may start at a different |
68 |
> |
address for the host CPU. Besides, the virtual memory areas seen by the |
69 |
> |
emulated 68k are separated by exactly the same amount of bytes as the |
70 |
> |
corresponding memory areas allocated on the host CPU. This means that |
71 |
> |
address translation simply implies the addition of a constant offset |
72 |
> |
(MEMBaseDiff). Therefore, the memory banks are no longer used and the |
73 |
> |
memory access functions are replaced by inline memory accesses. |
74 |
> |
|
75 |
> |
3. Emulated CPU, "real" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 1): |
76 |
> |
This mode is intended for non-68k systems that do allow access to RAM |
77 |
> |
at 0x0000..0x1fff. As in the virtual addressing mode, the 68k processor |
78 |
> |
is emulated with the UAE CPU engine and two areas are allocated for RAM |
79 |
> |
and ROM but the emulated CPU lives in the same address space as the host |
80 |
> |
CPU. This means that if something is located at a certain address for |
81 |
> |
the 68k, it is located at the exact same address for the host CPU. Mac |
82 |
> |
addresses and host addresses are the same. The memory accesses of the CPU |
83 |
> |
emulation still go through access functions but the address translation |
84 |
> |
is no longer needed. The memory access functions are replaced by direct, |
85 |
> |
inlined memory accesses, making for the fastest possible speed of the |
86 |
> |
emulator. On little-endian systems, byte-swapping is still required, of |
87 |
> |
course. |
88 |
> |
|
89 |
|
A usual consequence of the real addressing mode is that the Mac RAM doesn't |
90 |
|
any longer begin at address 0 for the Mac and that the Mac ROM also is not |
91 |
|
located where it usually is on a real Mac. But as the Mac ROM is relocatable |
104 |
|
other systems, it might be possible to use access exception handlers to |
105 |
|
emulate accesses to this area. But if the Low Memory Globals area cannot |
106 |
|
be made available, using the real addressing mode is not possible. |
107 |
+ |
|
108 |
+ |
Note: currently, real addressing mode is known to work only on AmigaOS, |
109 |
+ |
NetBSD/m68k, and Linux/i386. |
110 |
|
|
111 |
< |
3. Native CPU (EMULATED_68K = 0, this also requires REAL_ADDRESSING = 1) |
111 |
> |
4. Native CPU (EMULATED_68K = 0, this also requires REAL_ADDRESSING = 1) |
112 |
|
This mode is designed for systems that use a 68k (68020 or better) processor |
113 |
|
as host CPU and is the technically most difficult mode to handle. The Mac |
114 |
|
CPU is no longer emulated (the UAE CPU emulation is not needed) but MacOS |
127 |
|
priviledged instructions, mostly for interrupt control). So either |
128 |
|
the whole emulator has to be run in supervisor mode (which usually is |
129 |
|
not possible on multitasking systems) or priviledged instructions have |
130 |
< |
to be trapped and emulated. The Amiga version of Basilisk II uses the |
131 |
< |
latter approach (it is possible to run supervisor mode tasks under |
132 |
< |
the AmigaOS multitasking kernel (ShapeShifter does this) but it |
133 |
< |
requires modifying the task switcher and makes the emulator more |
134 |
< |
unstable). |
130 |
> |
to be trapped and emulated. The Amiga and NetBSD/m68k versions of |
131 |
> |
Basilisk II use the latter approach (it is possible to run supervisor |
132 |
> |
mode tasks under the AmigaOS multitasking kernel (ShapeShifter does |
133 |
> |
this) but it requires modifying the Exec task switcher and makes the |
134 |
> |
emulator more unstable). |
135 |
|
c) On multitasking systems, interrupts can usually not be handled as on |
136 |
|
a real Mac (or with the UAE CPU). The interrupt levels of the host |
137 |
|
will not be the same as on a Mac, and the operating systems might not |